FReport #20 – Extended Navigation Mode
The header image shows the new extended navigation mode. Currently it’s quite difficult to get an overview of available resource fields, gold depots and special buildings like temples or native tribes....
View ArticleFReport 21 – Research
Is everybody ready for the next friday report?! This week we focused on the new research system. The first version is shown in the picture above. The whole research is now grouped in currently 11...
View ArticleAlpha 15 – Research
This Alpha release is a compromise. We really wanted to publish the new mission on Magni and already postponed the release one week. But we still didn’t manage to finish it. Nevertheless we felt that...
View ArticleFReport #23
The image above shows a Harvester. They are built and sent by a race called Locust. They harvest planetary resources like forest, gold and also cities. More on this next week. No Upgrade Development...
View ArticleFReport #24 – Spoiler on Magni
With the release of Alpha 16 coming nearer we would like to give you a short info on what to expect from it content- and story-wise. Magni As you probably have already realized the new campaign planet...
View ArticleFReport #25
Here are some of the things we have been working on since last Friday. Construction material factory This new goods factory produces building materials from different layers of rock and metals in the...
View ArticleAlpha 16 – Magni
Imagine Earth Alpha 16 extends the campaign with a new mission on a planet called Magni. It adds Xrathul harvesters, the shield generator upgrade and the construction material factory to the gameplay...
View ArticleFReport #26 – Light and Shadow
Colorized Building Lights The night lights of building now are colorized in each player’s color. Together with the border line every colony can now easily be associated with it’s owner. The cover...
View ArticleFReport #27 – Forests
One of the things we are currently working on is giving the different types of forest individual simulation values and additional pros and cons. This is what we have come up with and will be part of...
View ArticleAlpha 17 – Colony Shares
It’s release time again and this one really brings a lot of changes. For example we have added new city and shadow graphics, it’s now possible to sell colony shares and the growth of forests depends on...
View ArticleFReport #29 – City District Graphics
Behind the scenes we are currently working on a big change for the resource system and the needs of your people. This is still work in progress – so there is nothing to show yet. Meanwhile Jens...
View ArticleFReport #30 – Resources
Welcome to our 30th Friday Report! This week we have been working on: a diversified resource system population resource demands global resource storage All the things described in this post will be...
View ArticleFReport #31 – Space port and Trading
Hi! This weekly report explains the new trading mechanisms of the Merchant and the new unit Space port. Merchant Trading As introduced in last week’s Friday Report, the resource system now...
View ArticleAlpha 18 – Lift Off
Welcome to a new year and to the first brand new Imagine Earth release of 2016 as well. Here are the features that Alpha Release 18 adds to the game. Building rockets at the Spaceport The spaceport is...
View ArticleAlpha 18.1 – Statistics and New Demo
Here comes a small update to the last alpha release with the following changes: Enhanced resource statistics with more details on produced resources: Production costs, market price, supply and more The...
View ArticleAlpha 19 – Rules of the Game
Our latest release is focusing on making the free play and competition mode more interesting by pumping many additional options into their setup. Planet Generator Options You can now predefine many...
View ArticleAlpha 20 „Victory is Yours“
Hi! Our focus for Alpha 20 was to improve the Free Play and Competition game modes. Here is everything in detail: New Free Play & Competition Menu This had to be done once and for all. Here’s the...
View ArticleAlpha 21 „Taking over!“
Here is our Easter release: Alpha 21 „Taking over!“ – 10 new features – all in one basket. Please leave a comment to let us know how you like it! Take over colonies of other companies You can now take...
View ArticleAlpha 22 „Emission Levy“
Another month is over and Alpha 22 is ready for you. In short: Emission levy to balance global pollution New take over rules New preview images in tech menu Harvesting forests and mining rocks earns...
View ArticleTake Part in MonoGame Testrun
Hi, as announced with the last alpha release, we are replacing the underlying game framework XNA with MonoGame. This makes it a lot easier for us to find bugs and enhance the performance of Imagine...
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